Token Economics
Whitepaper: Version 3.0
To explain the economic functioning of our project, we indicate the logical points to be able to understand its entire functioning.
To sustain the entire system is necessary economic return in order to keep all service active and functional.
THERE ARE 4 TYPES OF PROJECT WALLETS
THERE ARE 2 TYPES OF POOLS
DBDT TOKEN TAXES
TAX | BUY | SELL |
---|---|---|
Reflection | 1% | 1% |
BuyBackBNB | ---- | 1% |
Airdrop DBDT | 1% | ---- |
Marketing | 1% | 13% |
Pool PVE | ---- | 1% |
TOKEN CONTRACT
MARKETPLACE / GAME / METAVERSE CONTRACT
CONCLUSION
1 - Contract with reflection of the token itself at each sale or purchase.
2 - Contract with manual BuyBack and Airdrop system.
3 - Contract fees are 3% for the purchase, which makes your purchase attractive, for the sale the fee is 16%, which obliges the holder to retain more of his sale to generate greater profits, thus helping the growth of the graph.
4 - The contract does not have a fee for transferring tokens between portfolios, except when the investor reaches the maximum daily sale value, in those 24 hours a fee of 16% is charged if a transfer is made.
5 - The "Anti-Whale" system is active in the contract, where each portfolio can only sell 2 BNB per 24 hours (as the months go by we increase the amount), thus creating a system that does not have massive downloads, where the idea is that one investor cannot injure everyone else in an extremely negative way, but that everyone can profit in a fair and healthy way. In the future we will increase the daily amount.
6 - "Anti-Bot" system is active, where the system identifies purchase and sale automations, if identified the portfolio is automatically locked, remaining blocked for a period of 6 months.
1 - When buying decks of cards, all the value goes directly to the marketplace wallet;
2 - In the sale of used cards, 5% goes straight to the marketplace wallet;
3 - The game in PVP mode, each time a player wins a match, they receive 80% of the entry from the losing player, where 20% goes to the marketplace liquidation pool to use in PVE mode.
4 - In the metaverse (under development), all purchases made, 80% go to the marketplace wallet and 20% to the marketplace pool (purchase from home, purchase of tickets to watch the tournament, purchase of tickets to see the senaries museum or letters).
We can verify that the whole economy will in the long term bring advantages in its growth,
1 - Each purchase made on the marketplace means that the investor had to acquire DBDT TOKEN, thus helping to increase the value of the token.
2 - Every time a used card is sold, it means that the buyer had to acquire DBDT TOKEN, thus helping to increase the value of the token.
3 - Each time a card is sold, 5% goes to fees, thus ensuring the project's appreciation.
4 - Whenever there is a match in the PVP game in multiplayer, 20% of the loser's stake goes to the PVE pool, to accumulate value for those who want the PVE mode, taking into account that to play the PVE mode you need to buy figures, which has its cost, thus valuing the token amis.
5 - PVE mode, you need to buy figures on the marketplace, thus helping the token's growth.
6 - Metaverse will be a way for the community to interact and get more value for token.
Long-term volume accumulation on the token!
Last modified 8mo ago